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XUEWEIBA

Solo practice · FREE PLAY

Declaration Practice

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Game guide · XUEWEIBA

An introduction to playing Declaration Practice

For a calm first round, focus on one decision. Check whether a complete 13-card hand can satisfy every declaration requirement. The same rule applies on a phone and on a computer. Before making a move, check the cards in view. Start a 10-question session. Read the visible rule label and wild rank, if shown. Return to the explanation when a decision is unclear.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

Take a closer look while playing

Look at the complete hand before deciding. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Return to the explanation when a decision is unclear.

What counts as success

Check whether a complete 13-card hand can satisfy every declaration requirement. Return to the explanation when a decision is unclear. Before making a move, check the cards in view.

Start here and follow along

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

Input guidance

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Check the relevant controls before continuing. Begin with the objective.

Learn from a sample situation

Example hand: 7♦ 6♦ A♣ J♦ Q♣ Joker 10♣ K♦ 8♦ Q♥ A♠ 10♦ 2♥. Wild rank 10. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 2 points. Take the next action only when the current step is clear.

One detail worth checking

Look at the complete hand before deciding. Do not judge only the best three cards; every remaining card matters. Check the relevant controls before continuing.

Read these answers for extra help

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. Work at your own pace. Return to the explanation when a decision is unclear.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. A clear plan starts with the current position. Use another round to revisit a decision.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Use the rule sheet as a reference. Use another round to revisit a decision.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. Begin with the objective. Return to the explanation when a decision is unclear.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. Use the rule sheet as a reference. Return to the explanation when a decision is unclear.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Work at your own pace. Check the relevant controls before continuing.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. Use the rule sheet as a reference. Take the next action only when the current step is clear.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Begin with the objective. Use another round to revisit a decision.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.

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