Game guide · XUEWEIBA
The essentials of playing Sokoban
Take a moment with Sokoban before moving to another game. Push every crate onto a target. Keep the game area visible while you use its controls. Identify the playing area and the controls you need. Look at what changes after your first action.
Push two crates onto their targets in compact 7×7 rooms. The starting layouts can be solved; an unhelpful push may still trap a crate.
A focus for your next round
Keep the stated aim separate from side details such as animation or appearance. Progress is measured by the game’s own completion or scoring rules. Use the example to check your reasoning.
The objective of a round
Push every crate onto a target. Read that aim before choosing your first action. Review the board or playing area as it changes.
Work through the instructions
- Move through empty floor.
- Push one crate into empty space.
- Never pull or push two at once.
- Undo a deadlock and continue.
The controls to know
Arrow keys or direction buttons. Read a button’s label before selecting it. Look at the feedback after the action.
Learn from a sample situation
A crate in a non-target corner cannot be recovered by pulling. Your next round may have a different position, so inspect it before acting. Keep the controls nearby.
Check this before moving on
Consider the player’s access behind crates. Take a moment to reassess the position before continuing. After a move, check what changed. Decide which rule explains the new state before acting again.
Read these answers for extra help
When I return, what is the goal of Sokoban?
The key detail is this: Push every crate onto a target.
When I return, how do I control Sokoban?
The key detail is this: Arrow keys or direction buttons.
Before I begin, what example helps explain Sokoban?
For clarity: A crate in a non-target corner cannot be recovered by pulling.
On this playing page, what should I watch out for in Sokoban?
For clarity: Consider the player’s access behind crates.
What format does Sokoban offer?
Here is the relevant explanation: Push two crates onto their targets in compact 7×7 rooms. The starting layouts can be solved; an unhelpful push may still trap a crate.
When I return, which play mode does Sokoban use?
Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.
On this playing page, where should I start with Sokoban?
For clarity: Move through empty floor.
When I return, do I need an account or a payment for Sokoban?
Here is the relevant explanation: No player account or payment is needed. Game scores are recreational results, not cash prizes.
When I return, how can I find Sokoban again?
The key detail is this: Use the Games list or save this game page in your browser bookmarks. The Guide is linked from the playing page.
When I return, how do I report an issue with Sokoban?
The key detail is this: Use the contact form and include the game name, browser, device and the actions that led to the issue. Do not send passwords or payment details.